united league  of american base ball clubs
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LEAGUE RULES

  • General Overview

  • Duties of the Commissioner

  • Owner Responsibilities

  • League Management

  • The Season

  • Team Management

  • Players

  • Player Salaries

  • Salaries and Contracts Chart

  • Renewing Contracts

  • Trading

  • Reentry Draft

  • Amateur Draft


General Overview

  • The United League is an online baseball simulation league using Out of the Park Baseball 5. Owning the game is not required, but is recommended in order to have maximum control of your team.
  • The United League is an ‘alternative history’ league, the premise of which is that the major leagues went bankrupt in 1950 and a new league emerged to take their place.  See league background.
  • The first season was 1951, which was preceded by an initial draft of all eligible major league players who were active in 1951.
  • The United League began as an eight-team circuit, with expansion expected in later years.
  • Coaches and scouts are off.
  • The designated hitter rule will not be used.
  • The league will use the ‘Reduced’ ratings system.
  • Finances will be on, but player salaries will be determined by a league salary scale.
  • There is no salary cap; there may be one eventually.
  • The reserve clause was alive and well throughout the 1950s, so there will no free agency.  However, at the end of each season, a team may only renew half of its expiring contracts. Players whose contracts lapse will be entered into the Reentry Draft pool.
  • The league will conduct two drafts each year: a Reentry Draft of players who were not renewed, and a Rookie Draft of eligible historical rookies for that season
  • To simulate the effect of the Korean War on major league baseball, a small number of players did military service and miss one or two seasons.

Duties of the Commissioner

  • The Commissioner is responsible for:
    • Simulating games, maintaining rosters, completing transactions, and updating the league website
    • Keeping all owners informed of general league news
    • Clarifying and enforcing league rules
    • Ensuring all trades are in the interest of league fairness
    • Acting as final arbiter in all disputes and rule interpretations

Owner Responsibilities

  • Each owner is responsible for the management of his team
  • No owner may own more than one team at a time
  • Owners should regularly visit the UL website for league information
  • Owners must submit lineups and rosters in a timely manner via FTP or email
  • Owners who miss several sims with no prior notification will be considered inactive and may be replaced.

League Management

  • The league will generally simulate a half a month at a time, to the 1st and 16th of each month, with the exception of the first two and last two sims of the season, which will be one-week sims.
  • Any postseason games will be simmed one game at a time.
  • Owners are encouraged to suggest new rules or rule changes at any time.  Any major changes will be subject to the approval of the majority of owners.

    The Season
  • Each team will play 154 games. The schedule will be created by the OOTP schedule generator, and then manually edited to ensure a roughly balanced schedule.
  • There will be a three-day midsummer break around early July.
  • There will be no playoffs. With only eight teams playing each other 20-22 times each, the team with the best record after 154 games will be the league champion.
  • In lieu of a postseason series, the regular season's final week will pit the top teams against each other, giving contending teams a chance to overtake the first place team in head-to-head competition. The final six games will somewhat resemble a playoff series (6 games, 3 at each team), only it is part of the regular season and it's importance is determined by the margin between the teams coming into the last week.
  • Here's how the 'quasi-playoff' will work... 
  • If, after 148 games, the third place team is more than six games behind, then the second place team will play its final six games vs. the first place team (1@2, then 2@1). The 2nd place team gets the home series first, to increase the chance of closing the gap and making the final three-game series be for the pennant. If the pennant is already decided, it gives the 2nd place team the chance to close the margin and play for pride.
    [other six teams' final week games (three-game series): 3@4, 5@7, 8@6, then 4@3, 6@5, 7@8]
  • If the third place team is six or less games of first place after 148 games, it (and 4th place) will get thrown into the mix as well, according to the following schedule:
    Games 1-2: 2@4, 1@3
    Games 3-4: 3@2, 4@1
    Games 5: 1@2, 4@3
    Game 6: 2@1, 3@4
    [other four teams' final week games (three-game series): 5@7, 8@6, then 6@5, 7@8]
  • The lower division teams will be paired up by place in the standings as well (so 8th place has a chance to overtake 7th, for example).  I think this system allows us to play a traditional 154-game regular season, but with an added twist that the top two teams are guaranteed to meet in the final week.

Team Management

  • Active Roster is limited to 25 players, expanding to 40 in September, and returning to 25 in the postseason.  Each owner must be able to field a 9 man team at all times.
  • The Disabled List may be used for any injured players. Any player placed on the disabled list must remain on the DL for a minimum of 15 days (hence 15 and 16 day sims to better accommodate moves to and from the DL).
  • Lineups for left-handed and right-handed pitching shall be completed by the owner before each sim.  The two DH lineups do not need to be complete since the DH rule is not in effect.
  • Depth charts shall be completed for each team, to instruct the game how to handle substitutions during the course of the sims.
  • Teams with inactive owners may fall temporarily into Computer Control.  Human-controlled teams may not approach Computer-run teams with trade offers, but may respond to offers initiated by Computer-run teams. If a team is Computer-run during the Reentry Draft, the Commissioner will handle that teams Reentry picks.  During the Amateur Draft, the Computer will make selections for the vacant team.

Players

  • Eligible players for the Initial Draft are all major league players who were active in 1951 and had 1,000+ at-bats or 300+ innings pitched in their career.
  • Players are rated for each position at which they played at least 10% of their career games.  Outfielders are interchangeable, but all other players may not play in ahistorical positions, except in extreme circumstances, such as injuries to all players at a position.
  • Initial Draft: Players drafted in Rounds 1-25 must be assigned 1 to 5 year contracts, after the draft is completed.  There must be five 5-years, five 4-years, etc. Players drafted in Rounds 1-8 must have at least 3-year contracts. Players drafted after Round 25 will automatically be assigned Minor League contracts.
  • Each team may designate one player its 'franchise' player. This player may be signed up to 7 years per contract, and will remain 'franchised' for the life of the contract. Each team may have only one franchise player at a time.  Thus franchise players may not be traded, unless he is traded: a) for another franchise player, or b) to a team with no franchise player.  (Thus the cost of locking up a player for 7 years instead of 5 is less roster flexibility. The benefits are protecting your best player and long-term salary savings.)
  • Each off-season there will be a Reentry Draft of players whose contracts were not renewed by their clubs, and an Amateur Draft of all eligible rookies who debuted that year.
  • The draft order for the Rookie Draft will be in reverse order of finish.  The draft order for the Reentry Draft will be determine by a full-league draft lottery (40-24-15-9-6-3-2-1).
  • Military Service: from 1951-1953, many major league players served in the armed forces in the Korean conflict.  Based on an analysis of actual historical military service by big-leaguers, the following system will be used.  The same players who historically did military service in 1951 will also miss the UL's inaugural season.  These 19 affected players will enter the United League via the Reentry Draft of the season they historically returned to baseball (1952 or 1953).  In 1952 and 1953, players will be chosen randomly by dice rolls, and at the end of each season, dice rolls will determine whether players will reinlist, return to the United League, or end their baseball careers.
    • 1951: 19 historical players conscripted prior to Initial Draft, 10 will return to baseball in 1952, the rest in 1953, 3% chance of career-ending injury, 1% chance of killed in action
    • 1952: 25 new draftees (in addition to 9 reinlistees from 1951), 25% chance of reinlisting for second year, 3% chance of career-ending injury, 1% chance of killed in action
    • 1953: 17 new draftees (in addition to reinlistees from 1952), 0% chance of reinlisting for second year, 3% chance of career-ending injury, 1% chance of killed in action
  • Players who serve two years are automatically discharged.  Players returning from military service will report back to their team if they are still under contract, or will enter in the Reentry Draft if they are out of contract.
  • The 19 players who are doing military service in 1951 and thus not listed in the Initial Draft player pool are: Johnny Antonelli, Del Crandall, Whitey Ford, Johnny Hetki, Art Houtteman, Ernie Johnson, Dick Kokos, Jim Lemon, Johnny Lindell, Billy Loes, Marty Marion, Bobby Morgan, Ron Northey, Danny O'Connell, Jim Piersall, Steve Ridzik, Carl Sawatski, Curt Simmons, and Preston Ward.

Player Salaries

  • In the wake of the bankruptcy of the AL and NL in 1950, the UL founders adopted a league salary structure to encourage parity and to keep payrolls in check.
  • Initial salaries will be determined by draft round in the Initial Draft.  Salaries range from $7.5 million per year for first round picks to $300k for 25th round picks.  Players selected after the 25th round will automatically be assigned Minor League contracts.  Each team’s payroll will start at around $50 million.
  • Pennant Bonuses: the 12 “core” players on a championship team will earn a salary increase of $100k.  These players shall be the eight batters with the most plate appearances, and the four pitchers with the most innings pitched.  This rule has two objectives: to financially reward the league’s top individual performers and to encourage parity by automatically raising a pennant-winner’s payroll burden by $1 million.
  • Awards Bonuses: each season’s MVP and Cy Young Award winner shall earn a $50k salary increase.  The 12 players on the All-League Team (8 players, 4 pitchers) shall each earn a $100k salary increase. The means of selecting the All-League Team will be determined. All Gold Glove winners will earn $50k salary increases.
  • All salary bonuses are cumulative. For instance, in 1951, St. Louis Maroons' first baseman Stan Musial won a pennant, All-Star, and Gold Glove bonuses. His salary increased $250k from $7.50m to $7.75m.
  • The maximum amount of cash on hand a team can accumulate is $25,000,000  


    Salaries & Contracts Chart

    Initial Draft
    Round

    Starting Salary ('000)

    Minimum Contract

      Amateur Draft Round

    Starting Salary ('000)

    Minimum Contract

    1

    7,500

    3 years

      1

    500

    3 years

    2

    6,000

    3 years

      2

    300

    3 years

    3

    5,000

    3 years

      3

    minor

     

    4

    4,000

    3 years

      4

    minor

     

    5

    3,500

    3 years

      5

    minor

     

    6

    3,000

    3 years

           

    7

    2,500

    3 years

           

    8

    2,000

    3 years

      Contract Renewals

    9

    1,750

       

    Each team may renew up to half of its expiring contracts (rounding up). Each player's contract may be extended up to five years. A player whose contract is renewed will receive an automatic salary increase, according to the following chart.

    Extension length -- raise
    1 year = 20%
    2 years = 40%
    3 years = 60%
    4 years = 80%
    5 years = 100%
    (Maximum salary increase is $3 million per renewal)
    (3-year minimum extension for players 30+ years old)

    10

    1,750

       

    11

    1,500

    Performance
    Bonuses*

    12

    1,500

    13

    1,250

    Pennant $100k each

    14

    1,250

    (8 players, 4 pitchers)

    15

    1,000

    All-League $50k each

    16

    1,000

    (8 players, 4 pitchers)

    17

    750

    MVP Award $50k

    18

    750

    Cy Young $50k

    19

    750

    *automatic salary increases for individual awards

    20

    500

    21

    500

    22

    500

    23

    300

        Reentry Draft

    24

    300

        1st Round=30% raise
    2nd Round=20% raise
    3rd Round=10% raise
    4th round=no raise
    5th round= 10% cut
    6th round=20% cut
    7th round=30% cut
    (contracts=2-5 years)

    25

    300

       

    26-48

    Minor

       

     

    49,150

       


Renewing Contracts

  • The United League will operate under a modified version of the reserve clause that allows for more player movement. In lieu of full-blown free agency – which in 1951 was still a generation away – some players will be allowed to leave their clubs and try their luck with other teams.
  • After each season, each club may renew the contracts of one-half of its players (rounding up).  Clubs are not compelled to renew any contracts, and may let them all expire if they wish.
  • Contracts may be renewed between 1 and 5 years, but for each year of contract extension, the player’s salary shall increase 20%.  (1 year=20%, 2 yrs=40%, 3 yrs=60%, 4 yrs=80%, 5 yrs=100%)  (Example: a player with a $1 million salary is renewed for three seasons.  His new salary would be $1.6 million for three seasons)
  • Only players in the final year of their contract will be eligible for an extension
  • Veterans age 30+ by October 1 must be renewed for a minimum of three years
  • Rather than becoming free agents, all players whose contracts are not renewed will go into the Reentry Draft pool

    Trading
  • Trade deadline is July 31.
  • Players, draft picks, and cash are the only tradable commodities.
  • All trades must include the exchange of at least one player from each team.
  • Teams must honor the remaining term of a player’s contract, including both salary and remaining years.
  • To complete a trade both parties must send a confirmation email to the commissioner.
  • All trades will be processed as soon as possible.
  • The Commissioner reserves the right to disallow any trade deemed grossly unbalanced.

Reentry Draft

  • Draft order is determined by reverse order of finish.
  • Draft order will be Straight, 1-8, 1-8, etc.
  • The draft will run for seven rounds. Teams may pass any round and return in later rounds.
  • Players may be signed for 1-3 years, and will receive 30%, 20%, and 10% raises for rounds 1-3, no raise for round 4, and 10%, 20%, and 30% salary decreases for rounds 5-7.
  • Maximum salary increase is $3 million.  League minimum salary is $300k.
  • Players who are 30 years old by Oct. 1 of that year must be signed to three-year contracts.
  • There is no restriction barring teams from redrafting players whose contracts they didn’t renew.

Amateur Draft

  • All eight picks will be determined by the draft lottery (40-24-15-9-6-3-2-1).
  • Draft order will be Straight, 1-8, 1-8, etc.
  • The draft will continue until all rookies are selected. Teams may not pass a round, by may opt for Auto-picks at any time in the draft, and the computer will make that team's draft selections.